Grid26

Analysis
League race dashboard Drivers

The player analysis

Session by session

What was scored, against what the same named drivers were worth in the best possible order, against a flawless card.

By session type

Sprints replace qualifying on six weekends, so the samples are uneven — each n is shown. When comparing, the second row is the other subject and the difference is quoted on capture, the one rate that survives two players having entered different numbers of sessions. Pool figures are averaged across players measure by measure, so its points and its capture are separate averages and will not divide into one another.

Typen PointsCapture

Best and worst sessions

The three that went best and worst, measured by how much of the card's ceiling was captured.

SessionScored Best orderCeiling

Driver profile

Summary

The pool analysis

Selection versus ordering

Right of centre picks better drivers; higher up ranks them better. The gap between the two axes is the whole point — most of this pool clusters far to the right and near the floor. Both figures are in the table below.

Every player, every measure

Click a column heading to sort. Rate columns use entered cards only, so a skipped session is never scored as a bad prediction — it is counted in Skipped and its forfeited points shown separately.

Where the points came from

Every point each player scored, split by how it was earned. A winner call is worth 6 (qualifying/sprint) or 10 (Grand Prix); any other exact slot is worth less; a right-driver-wrong-slot is always worth exactly 1.

PlayerWinner calls Other exactConsolation TotalMix
Winner calls (P1 exact) Other exact slots Consolation (1 pt)

The drivers

How each driver treated the pool. Backed counts every time any player named them; delivered is how many of the season's classifications they actually made, which caps how useful backing them could ever have been.

Methodology

A perfect Grand Prix card is worth 39 points. The same eight drivers named in the wrong order are worth 8. So a player's total hides two separate skills — picking the right drivers, and putting them in the right order — and the league table cannot tell you which one someone is good at. This page separates them.